Manual of Commands and Orders
1945

Introduction

The purpose of this publication is to make available a number of the more frequently used commands and orders. Standardization of commands and orders will reduce the number of mistakes which result from misunderstanding and misinterpretation.

All hands should be reasonably familiar with all commands and orders listed. All hands should be thoroughly familiar with the commands used in their department.

The publication is divided into the sections: Gunnery, Seamanship, Engineering, and General. The commands and orders pertinent to these general divisions are listed with their definitions. The commands and orders are also listed alphabetically with the section designated in which they may be found.

This is a preliminary edition. Before the final edition is published it is desired to obtain comments, criticisms and recommendations for the improvement of the manual. All comments and requests for additional copies should be sent to the Interior Control Board, Room 2732, Navy Department, Washington 25, DC.

--2--

Commands and Orders

"There is a sharp distinction between an order and a command, although both are used somewhat indiscriminately in referring to either. An order leaves the manner of execution in general up to the recipient of the order. An order does not always specify just when it shall be executed, but frequently fixes a certain time by which it must be executed. A command leaves nothing to the discretion of the recipient. It usually is peremptory, arbitrary, and implies execution at the time of its receipt unless otherwise specified."

--3--

Sections

Gunnery 5
Seamanship 17
Engineering 26
General 29
Index 37

--4--

Gunnery Section

--5--

Action Starboard (Port)
Command from either Conn or Control to train out directors and guns and form an ammunition train, given when target is first sighted or suspected. Applies also to torpedo directors and tubes.
Air (Surface) (Land) Target
This states the type of target to be expected. Directs preliminary dispositions for type target designated.
Aircraft Alert
Be on the watch for planes; guns train to established standby positions covering their sectors.
All Stations Report When Manned and Ready
A command given by Control while the circuit is being manned. Stations reply in numerical order. If a station misses, it comes in at the end.
At Ease
A command given when it is desired to allow the men to relax at their stations.
Automatic Key-Fire
Guns are fired automatically by a gyro device as the ship rolls the guns across the target.
Barrage Fire
A method of rapid fire using a fixed range, or fuze setting; so that the target if it continues its course and speed will pass through it. The barrage must be relaid depending upon the movements of the target.
Bombardment Fire
Fire at a shore target.
Break Arcs
A command to extinguish searchlight arcs.

--6--

Carry On
Resume normal service of the battery. This command usually follows Silence. Also to continue with any type of work.
Cease Firing, Cease Firing
Stop firing. Loaded guns will with permission of CO be unloaded by methods ordered from control unless previously directed to use another procedure, and will not be re-loaded until directed. This command does not necessarily mean the action is over. On this command gun captains report in order to control the rounds fired, conditions, guns and casualties.
Cease Tracking
Stop following the target and resume "alert" positions at stations.
Check Fire-Check Fire
Stop firing temporarily. All other functions of the control party and the gun crew continue. Loaded guns will remain loaded except that projectiles must not remain in hot guns; unload such guns according to ship's doctrine. Given normally when a short period of time is desired between salvos for shifting targets, introducing spots, etc. Remain ready to resume fire instantly.
Collective Fire
The whole battery fires at the same target.
Commence Firing, Commence Firing
Start shooting.
Common, (High Explosive) (Illuminating) (Armor Piercing) Projectile
Directs preparation to fire the type of ammunition indicated.
Concentration Fire
Several ships fire at a single target.
Continuous Aim
Direct the method of master key which consist of keeping all director optics on the target horizon at all times. The master key may then be closed at any time.

--7--

Continuous Fire
The firing is not stopped for spots or corrections. Applies only to ships having automatic control of guns. Guns fire as soon as loaded, if at firing elevation. If necessary for guns to go to "loading" position then guns fire.
Dip and Convergence
Set dip and convergence in yards.
Direct Fire
Firing at a target that can be seen.
Director Continuous Fire
The director fires each turret when ready.
Director Control
A method of control in which the guns are trained and elevated either automatically or by matching indicators operated by director and associated instruments and as corrected by them.
Director (One) (Two) Control
Places the designated director in control.
Divided Control
Places each director in control of its own battery guns.
Divided Fire
The battery is divided into groups firing at two or more targets.
Drop Down, preferably Sprawl
All hands on deck drop down on their faces to avoid bomb fragments. The command ordinarily will only be given after aircraft have been observed to reach a bombing position, to have released their bombs, and just before the bombs reach the surface.

--8--

Fire
A statement made by the gun or director as he closes the firing key. It is a warning that the circuit has been closed. Care must be taken to avoid using "Fire" except when it is desired to actually shoot.
Fire 1, Fire 2, etc.
Used in torpedo control. Fire torpedoes from No. 1 tube, No. 2 tube, etc.
Fire Continuous
Directs the type of fire in which each gun is fired individually and when ready, without regard for the condition of readiness of other guns.
Illuminate
A command by Conn, to Control, to illuminate an arc or bearing. In the case of starshell illumination, Illuminate is a command for all or designated gun to load starshells. Directs pointer to close firing key. In the case of searchlight illumination, Illuminate is a command for searchlights to open shutters.
In Manual (40 mm)
The mount is operated by hand power.
Indicating Control
A method employed when the remote control system having failed, it is still possible to follow the signals transmitted from a distant station by manually matching indicators in the elevation, train, and fuze setting indicators.
Indirect Fire
Firing at a target that cannot be seen.
Individual Turret Fire
Each turret keeps firing locally. The director uses continuous aim.
Ladder In [ ] Yard Steps
A command from controlling spotter, to control party, to run a continuous in ladder.

--9--

Ladder Out [ ] Yard Steps
A command from controlling spotter, to control party, to run a continuous out ladder.
Lay For Starshell Spread to Starboard (Port)
A command from Control to guns when a starshell spread is to be fired. Load guns with starshells, elevate, and offset train dials in accordance with doctrine.
Lay Mechanically In Elevation
The gun pointers use their handwheels to lay the gun at a certain elevation ordered by telephone or visual battle order.
Load
To load the gun. If this command is omitted the gun is loaded at the command "Commence Firing."
Local Control
All guns follow the target with their telescope or open sights and fire locally. Values of range, deflection, and fuze settings are determined at the guns.
Manned and Ready
Each station reports "Manned and Ready" to Control when the station has been placed in the fully ready condition, with sufficient personnel present to service the station using primary methods. Control reports "Manned and Ready" to Conn when all stations have reported.
Master Key Fire
Several guns are fired by one firing key usually located at the director. On this command gun pointers close and lock firing keys, and set firing circuit transfer switches on "Motor Generator".
Match Parallax
Match parallax zero readers to make the guns toe in on a single target.

--10--

Match Pointers (Zero Readers) In Train (Elevation)
A command from the Control to guns (searchlights) to match coarse [course] and fine dials on the indicators.
On Target or, Target
Reported by director, trainer, and pointer when they are on target.
Open (Close) Shutters
A command by Control to open (or close) the searchlight shutter.
Parallax Range
Set parallax range in yards.
Pointer (Trainer) Key Fire
Each gun or turret is fired by its own pointer's or trainer's key.
Prepare to Illuminate on Bearing by [ ] Searchlight and/or Starshell
Command given by Conn, to Control, preparatory to illumination.
Primary Control
The normal method of director control using director's electronic fire control equipment or director's telescopes to range and bear on the target. The guns are usually in automatic. Plots send elevation and deflection as gun elevation order and gun train order.
Range
The distance to the target reported form spotter, range-finder, or electronic equipment, or to set the range in yards on range dial or sword arm; this gives the elevation necessary to propel a projectile a given distance.
Rapid Continuous Fire
Each gun in each turret fires when loaded and ready.

--11--

Rapid Fire
The director fires whenever a certain number of turrets are ready. In case of rapid fire guns this is synonymous with continuous fire.
Ready
Each gun (mount or turret) reports "ready" to Control as soon as there are sufficient men at the station to fire a gun at a reduced rate by local method. Control reports "ready" to Conn or Bridge as soon as one gun can be fired.
Repel [ ] Attack (Dive Bomber) (Torpedo Plane/PT)
A command to discontinue all other action. Guns to go to designated sector and to open fire automatically in accordance with doctrine on any place (etc.) sighted in the assigned sector.
Replace Ammunition
Put all ammunition in the loading line back into ready racks, or boxes, and fill up the empty spaces with ammunition from the magazines.
Report Casualties
Report at once any materiel and personnel casualties. More detailed reports should be made as the opportunity permits, but serious damage or injuries should be reported at once. After firing runs such reports are routine.
Resume Fire, Resume Fire
A command to continue fire after "Check Fire" has been given.
Resume Sectors or Take Sectors
Guns resume or assume ready status in their assigned sector.
Rocking Ladder Yard Spread Yard Steps
A command from controlling spotter, to control party, to alternate ladder in and out.
Salvo Fire
When two or more guns of the same battery fire at once at the same target.

--12--

Secondary Control
Any secondary method of gun control resorted to when primary method has failed. It includes telescope control, local control, and indicating control.
Secure From General Quarters (Set Condition II/III Watch 1/2/3)
A command from Conn, repeated by Control, to secure or set condition of readiness designated.
Set Switch in Automatic
The switch is set so that pointer and training motors are controlled by the director.
Set Switch in Local High
The switch is set in local high when the control is at the gun, and it is necessary to train and elevate rapidly.
Set Switch in Local Low
The switch is set in local low when the control is at the gun, and it is necessary to train and elevate slowly.
Scale (Usually in mils - but sometimes arbitrary)
Set deflection in mils on the deflection scale.
Shoot
A command to the director or to a gun to fire a salvo or split salvo. (It is used when the control officer wishes to control personally the rate of fire.)
Shift to Automatic
Guns cut in the power drives and receiver regulators and follow the director automatically by remote control.
Shift to Indicating
Gun pointers and trainers use their handwheels to train and elevate the gun, and matching pointers or zero readers in their indicators. Fuze settings indicated by fuze setting indicators.

--13--

Shift to Telescope
Gun pointers and trainers use their handwheels to train and elevate the gun and sight through their gunsight telescopes.
Sight Angle
Set the sight angle in minutes on the sight angle dial.
Silence
Used in case of serious casualty, or in case of doubt as to the seriousness of the casualty. On this command every member of the gun crew, ammunition party and all in the vicinity, freeze in their tracks and remain there motionless without noise or confusion until further orders are given, or they hear the command "Carry On". All operating machinery (hoists, train, elevation, etc.), should be stopped!
Slow Fire
Firing a salvo only after the one before it has landed and its spot has been applied.
Solution or Plot Ready
Plot has solved the problem and is ready to open fire.
Split Salvo
When less than the full number of guns in a multiple gun mount, or mounts, is ordered to fire on one salvo signal, the salvo is a split salvo. Split salvos may be used to reduce dispersion, conserve ammunition, or reduce salvo interval.
Sprawl -- See Drop Down
All hands on deck drop down on their faces to avoid bomb fragments. The command ordinarily will only be given after aircraft have been observed to reach a bombing position, to have released their bombs, and just before the bombs reach the contact point.
Stand By
To be ready to act in relation to any operation. For example, in gunnery, a warning that "Commence Firing" may follow in a few seconds.

--14--

Stand Easy
Allows the men to relax at their stations.
Start Tracking or Track
The control party starts tracking (following) the target. After this command the entire battery is in condition to open fire at a moment's notice using primary methods of control.
Stations
At this command:
  1. ammunition parties prepare to send up or break out ammunition.
  2. gun crews take their assigned stations, and prepare to service the battery.
  3. hydraulic motors are started.
  4. all control and director parties assume positions to open fire.
Strike Arcs
Searchlights establish the arc with shutters closed for the purpose of quick illumination or for warming up or testing.
Submarine Alert
Be on the watch for torpedo attack; assume standby positions.
Take Cover
Gun crews and others proceed to gun crew shelter on the double. Given when angle of elevation is such as to permit shell fragments falling on deck, or to avoid a spray gas attack.
Take Dive Attack Sectors
Place battery in fully ready condition to repel a surprise glide, dive or strafing attack. Guns elevate 60° and trained in center of own sector.
Target Aircraft Sighted Bearing One Eight Zero Position Angle Two Five
Contact report sent to Air Defense, and in case of local control to the guns as well.

--15--

Target, Destroyer of the [ ] Class Sighted Bearing Zero Four Five
Contact report sent to Control and Plot by the spotter. Conn states exactly by type and bearing the target to be taken under fire. Control gives this same information to the guns so that if they must go to local control they may do so intelligently. Director trainer and pointer report to Control when on target, using the expression "On Target".
Telescope Control
Telescope control is that method of control in which the guns are pointed and/or trained locally by telescope, but the values of range deflection and fuze settings are transmitted from a control station. It does not necessarily mean that the guns are fired locally.
Test Circuits
Test telephones, voice tubes, salvo signals, cease firing, and all firing circuits. Guns report on condition of all items orally or by blinking ready light if all circuits test properly.
Test Transmission
Directs the members of the control party responsible for signals transmitted from the director to the battery to test the accuracy of transmission thereof, including: elevation (auto and indicating), train (auto and indicating), sight setting, fuze setting, battle order, shell order, shutter order.
Torpedo Defense
A condition of readiness for repelling a torpedo attack. All antisubmarine gun crews and control parties report to their stations on the double. Engineering and Damage Control stations go on the alert.

--16--

Seamanship Section

--17--

All Hands Up Anchor or All Hands Bring Ship to Anchor
All hands to quarters. Divisions (whose duty it is) stand by ground tackle. Used in peace time, or in ceremonies.
Anchors Aweigh
The anchor has broken ground.
Avast or Avast Heaving
Stop, or stop heaving.
Belay
To make fast to a pin or cleat. Cancels or negates an order or information.
Bend
To make fast; that is, to bend a cable is to make it fast to the anchor.
Boat the Oars
Place the oars in the boat.
Carrying [ ] Degrees Rudder, Sir
Report by helmsman to relief or conning officer giving average number of degrees right (left) rudder required to keep ship on course due to wind, tide, etc.
Cast Off All Lines
Let go all lines.
Catch a Turn
To take a turn with a rope quickly, usually for holding it temporarily.
Check (Two)
Men on number (two) line take turns and take a strain on this line. Release when a strain increases and check again. This order used when it is desired to check the ship's movement and not necessarily to stop it or to ease a parting line.

--18--

Clap On
  1. To seize a rope and haul away
  2. To make more, as clap on sail
Clear for Running
Ready to run out without fouling.
Clear the Forecastle
To have all personnel clear the forecastle and seek shelter.
Come Right to Course
Make a slight change in course; usually a change of less than fifteen degrees.
Double Up and Secure
Run out one or more bights and secure the lines.
Ease It
Ease Away
Ease Off
Pay out enough to remove most of the strain.
Ease the Rudder
Decrease the present rudder angle; given when the ship is turning too rapidly or is coming to the heading required, for example, "Ease to 10".
Fore in Hand
To hold a line by hand while being made fast to a cleat.
Get Out All Lines
Get all lines over to the piers.
Give Her More Rudder
Increase the rudder angle already on, to make her turn more rapidly.

--19--

Give Away
An order to begin rowing (pulling boats).
Handsomely
Slowly and carefully with the emphasis on carefully as "Walk Back Handsomely".
Heave Round
To bring in the anchor. To revolve the drum of a capstan, winch or windlass.
Heave Short
Heave in chain until anchor is at short stay, (i.e. just resting on the bottom).
Hoist Away
An order to haul up or commence hoisting.
Hold (Two)
Take additional turns of line on bits and hold fast.
Hold Water
An order to check a pulling boat's headway by holding the blades of the oars vertically in the water with the oars at right angle to the keel.
In Bows
An order to the bow oarsman or oarsmen to boat their oars and stand by with boat hooks for a landing.
Keep Her So
Given when the steersman reports her heading and it is desired to steady her.
Lay In Oars
An order to a pulling boat's crew to stop pulling and to hold their oars with the blades horizontal and the oars at right angles to the keel of the boat.

--20--

Let Fall
An order to let the oars fall from the position of toss into the rowlocks.
Let Go
Let the anchor drop. (Knock the stopper clear of the chain).
Let Go the Painter
Order to the man in the bow handling the painter, to let go bow line.
Lower Away Together
Lower both falls or lines on the boat together.
Lower Forward (Aft)
Lower the fall or line which is forward or aft.
Man the Chains
Leadsman report to chains with lead line preparatory to taking soundings.
Man Your Boat
Put on life preservers, or not according to standing orders and take station in your boat.
Meet Her
Use the rudder to check the ship's swing. Usually given when the ship's head is nearing the desired course.
Mind Your Rudder
A warning to exact more careful steering, or to put the steersman on the alert for the next command.
Nothing to the Right (Left)
This command is given when all small variations from the course must be kept to the left or right as the case may be.

--21--

Oars
An order to stop pulling temporarily and to lay on oars.
Out Oars
To rig out the oars in the rowlocks ready for pulling.
Pass Stopper
To hold line with a stopper or to reeve and secure a stopper.
Pipe Down, Set the Watch, 1st Section
At Pipe Down just after getting underway, men fall out from quarters and continue ship's work.
Reeve
To pass a rope through an aperture.
Right (Left) 10 Degrees Rudder
Indicates a turn of the rudder a designated number of degrees to the right or to the left of amidships.
Right (Left) Full Rudder
Give all of the left or right rudder than can be obtained without danger of jamming rudder against ship.
Right (Left) Handsomely
To change the rudder angle with care, as in coming alongside a dock.
Right (Left) Standard Rudder
Indicates a turn of the rudder to the right or left of amidships that number of degrees necessary to make a turn with standard tactical diameter.
Rudder Amidships
Place the rudder in line with the keel of the ship.

--22--

Rudder [ ] Degrees Right (Left), Sir
A report from the helmsman to the Conning Officer stating the degrees of the angle of the rudder.
Secure the Anchor
Stow the anchor and secure it for sea.
Set Taut
Take in the slack and take a strain on running gear preparatory to heaving it in. This is given before the order "Hoist Away".
She Does Not Answer Helm, Sir
A report from the steersman that there is lack of steerageway, or a casualty to the rudder mechanism. Example, "Ship's head is swinging left, Sir, rudder is full right; ship does not answer helm."
Shift the Rudder
Change from right to left or left to right rudder using the same amount on the opposite side.
Single Up
Take in all additional parts, leaving a single line at each station.
Slack
Cast off all but one turn from the bitts and slack line so that it dips sufficiently to be observed as slack by the officer conning from the bridge. Do not allow line to sag into water.
Slack Three
Take off turns and give the line slack.
Slack Away
Pay out the line, allowing it to form ann easy bight.
Stand By Your Lines
Man the lines, ready to cast off.

--23--

Stand By the Oars
An order given to prepare to get the oars up or out.
Steady
Steady As You Go
Keep Her So
Maintain the course the vessel is on at the instant of command.
Steerageway
The slowest speed at which the ship will steer.
Steer Astern of Ship Ahead
Follow in wake of ship ahead.
Steer Course Zero, Four, Zero
A command directing the helmsman to steer the course given.
Stern All
An order give to propel a pulling boat astern by the use of the oars.
Tail On
An order to lay hold of a rope and pull away.
Take in the Slack
Heave in on the line, but do not take a strain.
Take a Heavy Strain
Pull in on the line to as much tension as you think it will stand. If winch is available use it.
Take a Strain
Put the line under tension.

--24--

Toss Oars
An order given to raise the oars from the rowlocks to a perpendicular position, blades fore and aft, with the handles resting on the bottom of the boat.
Two Blocks
When the two blocks of a tackle have been drawn as close together as possible. All the way up. This is said of boats, flags, or any objects which are hoisted with block and tackle.
Up behind
Slack up quickly. This order is normally used after "Walk Back Handsomely."
Up Oars
An order given to raise the oars from the boat to a position of toss.
Veer
To slack off and allow to run out.
Veer and Haul
To slack up and haul away alternately.
Walk Back
Keep the gear in hand but walk back with it towards the belaying point. This is usually used with "Handsomely" to prevent losing control of the boat before the fore-in-handling has been tested.
Way Enough
An order given to finish the stroke, toss and boat the oars.
What's Your Heading
A request to the steersman to report the course he is on.

--25--

Engineering Section

--26--

Cut In Steam and Exhaust to the Anchor Engine
Order given by the Officer of the Watch that valves in the steam and exhaust lines leading to the anchor engine are to be opened in preparation for using the anchor engine.
Emergency Speed
Make all speed possible with the power available.
Flank Speed
One quarter more than standard speed except for cruisers, destroyers, light mine layers and fast aircraft carriers. In cruisers, destroyers, light mine layers and fast aircraft carriers it is ten knots more than standard speed.
Forward Gyro Out, All Repeaters Shifted to After Compass
A report that master compasses have been shifted.
Full Speed
One eighth more than standard speed except for cruisers, destroyers, light mine layers and fast aircraft carriers. In cruisers, destroyers, light mine layers and fast aircraft carriers it is five knots more than standard speed.
Number Three Smoking Black
The smoke watch reports that boiler #3 is making black smoke.
One Thousand Yards to Go
Information from the bridge as to the distance to go before anchoring.
Permission Is Granted to Blow Tubes On All Steaming Boilers
Permission is given by the Officer of the Deck to the engineers to remove soot (by blowing) when the wind is favorable and when authorized by the officer in tactical command.
Permission Is Granted to Remove Stack Cover
Permission is granted by the Officer of the Deck to remove stack cover.

--27--

Port Engine Ahead Standard
To achieve the speed previously determined as standard. Orders relative to speed and direction of engines are given in the following sequence:
  1. designate engine or engines.
  2. designate direction.
  3. designate speed.
Shift Steering Control to the Conning Tower
Engage conning tower steering wheel and take steering control at Conn.
Standard Speed
A formation speed in knots through the water set by the officer in tactical command of the unit.
Stand By for a Mark on Gyro Repeaters
Compare compass repeaters with the standard compass.
Stand By to Test Out the Main Engine
Order given by the chief engineer to the fireroom that steam will be needed.
Start Warming Up Number (Three and Four) Generators
An order to cut in the steam to the turbines of these generators slowly so that they may be warmed up and made ready for use.
Steam Is On the Anchor Engine
The anchor engine is ready for use; applies to steam anchor engines only.
Warm Up All Booster Pumps and Stand By
An order to cut in the steam and warm up the pumps so that they may be used for transferring fuel oil.

--28--

General Section

--29--

Acknowledge
When a message is received over I.C. system it must be acknowledged at once, i.e. "Foc's'le aye, aye".
Air Bedding
Trice (tie) bedding to the life lines for airing.
All Hands to General Quarters
All hands man battle stations on the double.
All Hands to Quarters
All men assemble in their assigned parades for muster, or Captain's inspection.
All Men In [ ] Division Lay Up to the Quarterdeck
To muster at the designated place.
Away Fire and Rescue Party
Fire and rescue party muster with gear and be prepared to shove off to assist another ship in distress.
Belay That, or Belay the Last Word
Pay no attention to the command or order given, or cease action if the order has been placed partially into action.
Clamp Down
Sprinkle water on the deck and swab down. Used in the tropics to keep the decks cool. Lower deck spaces also used for periodic minor cleanups of quarter deck, companion way, etc.
Darken Ship
Extinguish lights in accordance with ship's "DARKEN SHIP" instructions.
Douse (Sail, Light, etc.)
To take, or lower a sail, to put out a light, to cover with water.

--30--

Drop Down (See Sprawl)
All hands on deck drop down on their faces to avoid bomb fragments. The command ordinarily will be given only after aircraft have been observed to reach a bombing position, to have released their bombs, and just before the bombs reach the contact point.
Dry Down the Decks
Squilgee (Squeegee) Down the Decks
To dry the decks, usually with a rubber scraper designed for this purpose, but they may be dried with a swab.
Fire (Location)
Indicates fire -- take action in accordance with ship's instructions.
Flemish Down Boat Falls (or Other Lines)
To coil a line compactly and flat on the deck from the inside out in a clockwise direction.
Furl Awnings
Roll awnings and secure them.
General Drills
Emergency drills for all hands, such as general quarters, abandon ship, fire, and collision.
General Quarters
All hands man battle stations on the double.
Haul Over All Gun Covers (or other covers as directed)
Put the stated covers on to protect from moisture.
Haul Over Hatch Hoods
Put hatch hoods in place.

--31--

Keep Silence About the Decks During Divine Service; Knock Off All Games and Radio, the Smoking Lamp is Out Throughout the Ship
After church call sounds the directions given will be carried out. This word is generally passed simultaneously with church call.
Knock Off Bright Work
Stop shining brass work, and stow gear used for cleaning.
Knock Off Scrubbing Clothes
Cease scrubbing clothes.
Lay Aft All the Eight O'Clock Reports or Make All the Eight O'Clock Reports
Heads of the departments report to the Executive Officer that the ship is secured.
Lay Aft the Anchor Watch to Muster
Anchor watch men serve as messengers for the Officer of the Deck. They muster at 2000 and set the first watch at 2100 when the ship is at anchor.
Lay Aft to the Fantail All Mess Cooks
Muster aft as directed.
Lay Below All Cooks and Messmen
All men go to their assigned messes, or draw gear for their assigned messes.
Lay Forward (or Aft) All the Sideboys
Two to eight sideboys report as directed. Sideboys are detailed from all divisions to tend the ship's side.
Lay Up All Running Gear
Move all lines, blocks, hatch gratings, and other movable gear to keep it dry.
Lead Out Wash Deck Hose
Connect deck hose to fire-main.

--32--

Make Up All Hatch Hoods
To take the hatch covers off, roll and secure them.
Man Overboard
Man the boat, or boats and pick up the man as soon as possible. Special conditions are set for war time.
Mess Gear
Clear mess decks. (Gives mess cooks opportunity to lay out their gear).
Now Hear This
A phrase that calls attention to an order or command about to follow.
On Deck the Starboard Watch (or Section) Relieve the Wheel and Lookouts
An order to change a watch.
On the Double
On the run, quickly. Double time.
Over the Side All Side Cleaners
Two or more side cleaners are detailed form all deck divisions to keep the ship's sides clean.
Pipe Down Hammocks
Take hammocks to assigned billets, or let down bunks.
Pipe to Breakfast (Dinner or Supper)
Go to chow. (Breakfast, dinner or supper).
Quarters
All hands assemble at established parade.

--33--

Scrub and Wash Clothes or Pipe Down Your Scrubbed and Washed Clothes
Order to wash clothes after the decks are wet down.
Scrub Bags (Hammocks or Mattress Covers) (as the case may be)
Order given on certain days after the washing of clothes.
Scrub Down the Decks With (Without) Sand; Scrub the Paint Work
Perform this work as directed.
Secure From Darkened Ship or Light Ship
Resume conditions of lighted ship. The smoking lamp is lighted unless otherwise ordered.
Secure From Battle Stations General Quarters (Set Condition Two/Three, Watch 1, or 2, or 3)
Certain battle stations are made fast or secured, and others left manned according to the condition of readiness ordered.
Shift to Uniform of the Day
All hands shift into uniform of the day except as directed to do otherwise.
Slack Off Halyards
To give slack to the hoisting lines in wet weather to prevent lines from becoming too taut.
Smoking Lamp Is Lighted
Smoking is permitted throughout the ship, or in a designated area of the ship.
Smoking Lamp Is Out (or Out On the Foc'sle)
No smoking is permitted in the ship or in a given area of the ship.
Spread Awnings
Stretch awnings in place.
Stand By Your Hammocks
Go to hammock nettings or bunks and face aft.

--34--

Stand Easy
Allows the men at station to relax at their stations.
Strike the Ship's Bell
Ring it.
Swab Down (Deck)
Wash down deck.
Sweepers Man Your Brooms. (Clean Sweep Down Fore and Aft)
Assigned sweepers sweep as directed.
Take Clothes and Wash (Forward) and Stop Them On the Line
Tie the clothes on the line on the stated part of the ship.
Take Cover
Gun crews and others proceed to gun crew shelter on the double. Given when angle of elevation is such as to permit shell fragments falling on the deck or to avoid a spray gas attack.
Trice Clothes Line Clear of the Deck
Hoist clothes lines so that they do not interfere with other ship's work.
Turn To
Commence ship's work.
Turn To, Wet Down the Deck
Wet and scrub down the decks.
Uncover
Remove headwear.

--35--

Uniform of the Day is Undress Blue and White Hats
An order stating the uniform of the day, in this case undress blue.
Up All Hammocks
At 0700 all men who have mid-watches must get up and stow their hammocks.
Very Well
An officer's response indicating that the situation is understood, for example, given to the steersman after his report. "All right" should not be used since it might be construed to mean "right rudder".

--36--

Index

In this section the commands are listed alphabetically. Their definition will be found listed in the section indicated.

--37--

Command Section
Acknowledge General
Action Starboard Gunnery
Air Bedding General
Aircraft Alert Gunnery
Air (Surface) (Land) Target Gunnery
All Hands From L Division Lay Up to Quarterdeck General
All Hands to General Quarters General
All Hands to Quarters General
All Hands Up Anchor or All Hands Bring Ship to Anchor Seamanship
All Stations Report When Manned and Ready Gunnery
Anchors Aweigh Seamanship
At Ease Gunnery
Automatic Key Fire Gunnery
Avast or Avast Heaving Seamanship
Away Fire and Rescue Party

 

General
Barrage Fire Gunnery
Belay Seamanship
Belay That or Belay the Last Word General
Bend Seamanship
Boat the Oars Seamanship
Bombardment Fire Gunnery
Break Arcs

 

Gunnery
Carrying [ ] Degrees Rudder, Sir Seamanship
Carry On Gunnery
Cast Off All Lines Seamanship
Catch a Turn Seamanship
Cease Tracking Gunnery
Check Fire--Check Fire Gunnery
Check Two Seamanship
Clamp Down General
Clap On Seamanship
Clear for Running Seamanship
Clear the Forecastle Seamanship
Collective Fire Gunnery
Come Right to Course Seamanship
Commence Firing, Commence Firing Gunnery
Common (High Explosive) (Illuminating) Projectile Gunnery
Concentration Fire Gunnery
Continuous Aim Gunnery
Continuous Fire Gunnery
Cut In Steam and Exhaust To the Anchor Engine Engineering

--38--

Command Section
Darken Ship General
Dip and Convergence Gunnery
Direct Fire Gunnery
Director Continuous Fire Gunnery
Director Control Gunnery
Director (One) (Two) Control Gunnery
Divided Control Gunnery
Divided Fire Gunnery
Double Up and Secure Seamanship
Douse General
Drop Down (Preferably Sprawl) Gunnery & General
Dry Down the Decks -- Squilgee (Squeegee) Down the Decks

 

General
Ease It Seamanship
Ease Away Seamanship
Ease Off Seamanship
Ease the Rudder Seamanship
Emergency Speed

 

Engineering
Fire Gunnery
Fire 1, Fire 2, etc.--- Gunnery
Fire Continuous Gunnery
Fire (Location) General
Flank Speed Engineering
Flemish Down Boat Falls (or Other Lines) General
Fore In Hand Seamanship
Forward Gyro Out, All Repeaters Shifted to After Compass Engineering
Full Speed Engineering
Furl Awnings

 

General
General Drill General
General Quarters General
Get Out All Lines Seamanship
Give Her More Rudder Seamanship
Give Away

 

Seamanship
Handsomely Seamanship
Haul Over All Gun Covers (or Other Covers) as Directed General
Haul Over Hatch Hoods General
Heave Round Seamanship
Heave Short Seamanship
Hoist Away Seamanship
Hold (Two) Seamanship
Hold Water Seamanship

--39--

Command Section
Illuminate Gunnery
In Bows Seamanship
Indicating Control Gunnery
Indirect Fire Gunnery
Individual Turret Fire Gunnery
In Manual (40 mm)

 

Gunnery
Keep Her So Seamanship
Keep Silence About the Decks During Divine Service; Knock Off All Games and Radio, the Smoking Lamp is Out Throughout the Ship General
Knock Off Bright Work General
Knock Off Scrubbing Clothes

 

General
Ladder In [ ] Yard Steps Gunnery
Ladder Out [ ] Yard Steps Gunnery
Lay Aft All the Eight O'Clock Reports or Make All the Eight O'Clock Reports General
Lay Aft the Anchor Watch to Muster General
Lay Aft to the Fantail All Mess Cooks General
Lay Below All Cooks and Messmen General
Lay for Starshell Spread to Starboard (Port) Gunnery
Lay Forward (or Aft) All the Sideboys General
Lay Mechanically in Elevation Gunnery
Lay On Oars Seamanship
Lay Up All Running Gear General
Lead Out Wash Deck Hose General
Let Fall Seamanship
Let Go Seamanship
Let Go the Painter Seamanship
Load Gunnery
Local Control Gunnery
Lower Away Together Seamanship
Lower Forward (or Aft)

 

Seamanship
Make Up All Hatch Hoods General
Manned and Ready Gunnery
Man Overboard General
Man the Chains Seamanship
Man Your Boat Seamanship
Master Key Fire Gunnery
Match Parallax Gunnery
Match Pointers (Zero Readers) in Train (Elevation) Gunnery
Meet Her Seamanship
Mess Gear General
Mind Your rudder Seamanship

--40--

Command Section
Nothing to the Right (Left) Seamanship
Now Hear This General
Number Three Smoking Black

 

Engineering
Oars Seamanship
On Deck the Starboard Watch (or Section) Relieve the Wheel and Lookouts General
On Target, or Target Gunnery
On the Double General
One Thousand Yards to Go Engineering
Open/Close Shutters Gunnery
Out Oars Seamanship
Over the Side All Side Cleaners

 

General
Parallax Range Gunnery
Pass Stopper Seamanship
Permission is Granted to Blow Tubes on All Steaming Boilers Engineering
Pipe Down Hammocks General
Permission is Granted to remove Stack Cover Engineering
Pipe to Breakfast (Dinner or Supper) General
Pipe Down, Set the Watch, 1st Section Seamanship
Pointer (Trainer) Key Fire Gunnery
Port Engine Ahead Standard Engineering
Prepare to Illuminate on Bearing [ ] by Searchlight and/or Starshell Gunnery
Primary Control

 

Gunnery
Quarters

 

General
Range Gunnery
Rapid Continuous Fire Gunnery
Rapid Fire Gunnery
Ready Gunnery
Reeve Seamanship
Repel Dive, PT, Torpedo, Plane Attack Gunnery
Replace Ammunition Gunnery
Report Casualties Gunnery
Resume Fire, Resume Fire Gunnery
Resume Sectors or Take Sectors Gunnery
Right (Left) 10 Degrees Rudder Seamanship
Right (Left) Full Rudder Seamanship
Right (Left) Handsomely Seamanship
Right (Left) Standard Rudder Seamanship
Rocking Ladder   Yard Spread   Yard Steps Gunnery
Rudder Amidships Seamanship
Rudder [ ] Degrees Right (Left), Sir Seamanship

--41--

Command Section
Salvo Fire Gunnery
Scale (Usually in mils - but sometimes arbitrary) Gunnery
Scrub and Wash Clothes or Pipe Down Your Scrub and Wash Clothes General
Scrub Bags (Hammocks or Mattress Covers) As The Case May Be General
Scrub Down the Deck With (Without) Sand; Scrub the Paint Work General
Secondary Control Gunnery
Secure From Darkened Ship or Light Ship General
Secure From Battle Stations General Quarters (Set Condition Two/Three, Watch 1, or 2, or 3) Gunnery
Secure the Anchor Seamanship
Set Switch in Automatic (40 mm) Gunnery
Set Switch in Local High (40 mm) Gunnery
Set Switch in Local Low (40 mm) Gunnery
Set Taut Seamanship
She Does Not Answer Helm, Sir Seamanship
Shift Steering Control to the Conning Tower Engineering
Shift the Rudder Seamanship
Shift to Automatic Gunnery
Shift to Indicating Gunnery
Shift to Telescope Gunnery
Shift to Uniform of the Day General
Shoot Gunnery
Sight Angle Gunnery
Silence Gunnery
Single Up Seamanship
Slack Seamanship
Slack Away Seamanship
Slow Fire Gunnery
Slack Off Halyards General
Slack Three Seamanship
Smoking Lamp Is Lighted General
Smoking Lamp is Out (or Out On the Foc's'le) General
Solution or Plot Ready Gunnery
Spread Awnings General
Split Salvo Gunnery
Sprawl (See Drop Down) Gunnery
Standard Speed Engineering
Stand By Gunnery
Stand By for a Mark On Gyro Repeaters Engineering
Stand By the Oars Seamanship
Stand By To Test Out the Main Engine Engineering

--42--

Command Section
Stand By Your Hammocks General
Stand By Your Lines Seamanship
Stand Easy Gunnery and General
Start Tracking or Track Gunnery
Start Warming Up Number Three and Four Generators Engineering
Stations Gunnery
Steady; Steady As You Go; Keep Her So Seamanship
Steam Is On the Anchor Engine Engineering
Steerageway Seamanship
Steer Astern of Ship Ahead Seamanship
Steer Course Zero, Four, Zero Seamanship
Stern All Seamanship
Strike Arcs General
Strike the Ship's Bell General
Swab Down (Deck) General
Submarine Alert Gunnery
Sweepers Man Your Brooms. Clean Sweep Down Fore and Aft

 

General
Tail On Seamanship
Take a Heavy Strain Seamanship
Take Clothes and Wash (Forward) and Stop Them on the Line General
Take a Strain Seamanship
Take Cover General and Gunnery
Take Dive Attack Sectors Gunnery
Take in the Slack Seamanship
Target Aircraft Sighted Bearing One Eight Zero Position Angle Two Five Gunnery
Target Destroyer of the [ ] Class Sighted Bearing Zero Four Five Gunnery
Telescope Control Gunnery
Test Circuits Gunnery
Test Transmission Gunnery
Torpedo Defense Gunnery
Toss Oars Seamanship
Trice Clothes Lines Clear of the Deck General
Turn To General
Torn To, Wet Down the Decks General
Two Blocks

 

Seamanship
Uncover General
Uniform of the Day Is Undress Blues and White Hats General
Up All Hammocks General
Up Behind Seamanship
Up Oars Seamanship

--43--

Command Section
Veer Seamanship
Veer and Haul Seamanship
Very Well General
Walk Back Seamanship
Warm Up All Booster Pumps and Stand By Engineering
Way Enough Seamanship
What's Your Heading Seamanship